They just are not that good as sorcerers, thieves, archers or rangers due to their low Accuracy and Speed scores. They also make good paladins for those same reasons. Dwarves Short and stout, dwarves make excellent knights and monks due to their high Might and Endurance. Then name your heroes and start the quest! 3. Just take a look at the following two sections and decide what you want and how you want them. For example an elven sorcerer should have a 30 Intelligence, while a goblin knight should have a Might and Speed of 30. Remember that with each spell category you start with, you get the first two spells, and save up to 2000 gold! Choices like Disarm Trap or Leather Armour are bad choices since you can buy them in every town! So choose wisely! The last step is to distribute your bonus points to each of your four characters, reducing scores where they don't need them and increase their prime requisites where necessary. Identify Item and Merchant are good abilities to start with since they are very useful. For example any magic is a good choice, as is Armsmaster, since it is rare. Then give them each their skills, by choosing either the rarest ones for each, or by choosing the most expensive ones. Take one you like, or face the consequences! There is nothing more annoying than a whiny voice saying, "It's just a cut! But I want it fixed!" every time she gets hit in battle! Choose each of your classes and pick according races for them. One more important thing to consider is the voice that you pick for each character. A thief is nice if you want to open any treasure chests without dying. Or you may want a strong second- hand man and take a paladin or a monk. If you want missile support then the ranger or archer is for you. Do you want another spell caster? Then take a druid or a ranger. ![]() As for the final member of the party, anyone is suitable - it depends upon what your idea of the party is. A knight can equip everything and has more hit points than the paladin, monk or ranger has, but does not have the range of abilities that the others have. A strong and durable leader is also needed to take the brunt of the damage, and a knight is the perfect choice. The healing spells of a cleric are essential to your success, as are the damaging spells of the sorcerer (oozes anyone?). By taking the two, you have major access to all the spells in the game, including the schools of Light or Dark. Character Creation This is the most important part of the game! Any decisions you make here will have a lasting impact on the entire game! As a rule of thumb, if you want to access the cooler things in the game, as well as obtain all the useful skills, you should have at least a cleric and sorcerer. I hope this helps most of you out there, and I am sorry that I wasn't able to meet the deadline that I had set myself, because I had lots of overtime hours at the office this week! Lord Haart Updates: -July 16th:ğinished the skill descriptions V 1.02 Finished the promotion quests for the dark side Finished all the side quests I found Added a few new sections -July 6th: Added several promotion quests V 1.01 Updated skill teachers Finished walkthrough up until the choice between the light and dark Changed the credits Things to do: -Finish Promotion Quests -Describe Arcomage -Add weapons and armour -Spells -Descriptions of each area -Potions list -Obelisk locations -Monster Strategies -Cool tricks and hints + things to do for laughs 2. Then I am moving to Alberta, where I will start the Light Side and I'll update the FAQ after every quest that I do. but not right away, since I'll have to be at a friend's house to do so. Note: July 16th - I will be gone for a week in Montreal, but will still be able to answer my mail. ![]() So without further ado, here goes nothing. While not all the quests are necessary to beat the game, they are useful for the experience and the treasure that you get. I will try to make this guide as complete as possible, but I am sure that there are a multitude of ways to go about completing the game, such as being evil or being good, as well as the path you may decide upon. For that reason, I would appreciate it if you wouldn't send anything about anything that you do not see here in the guide, besides locations about weapons, armour, monsters and the locations of masters. I will try to update it as often as possible, but since I am playing the game at the same time, it may not be done as soon as you need it. This guide will be completed as I get farther into the game. But, it is inevitable that you will get stuck, and that is what this guide is for. I strongly recommend that you try to finish as many quest as you can on your own, because that is half the fun. Introduction This guide assumes that you explore each individual map on your own. Tularean Forest - The Three Statuettes j. Retrieve the Oscillator from the Lincoln 8.
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